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Engineers can place anti-tank hedgehogs, dig trenches and set up minefields, but only on your side of the battlefield. Summoned troops can appear only at a certain distance from the front line. Control of the battlefield is marked by a visible frontline on either side, and there are many things that can only be done on your side of the battlefield.
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More broadly, your strategic approach will be governed by the frontline mechanic. You'll also have some ability to shape the battlefield yourself, with infantry able to dig trenches and construct various defensive fortifications to help them hold key points. There will also be limited representation of air support, with you able to temporarily call-in planes for strafing and bombing runs. Alongside a wide range of infantry and armour types, your forces can be supported by artillery weapons, which must be kept concealed from the enemy using camouflage to be most effective. The game features over 300 vehicles and 45 different army battalions, covering just about every imaginable role in the three major armies represented. What's immediately clear from the demonstration is how comprehensive Men Of War II is in depicting World War II battles. Best Way offered a glimpse of how this is likely to work, demoing a mission in which the Red Army had to destroy three bridges to halt the German advance. The idea of fighting a defensive campaign is particularly intriguing, given that strategy games so often prioritise conquest and pushing forward. The latter, meanwhile, centres around the Soviet defence against Operation Barbarossa, with the Red Army fighting for every inch of ground as the German war machine advances. The former follows Allied forces as they push through Normandy in the aftermath of D-Day, with scenarios built around historical engagements such as Operation Lüttich, a major German counterattack during Operation Overlord, and the battle of the Falaise pocket, in which Allied forces surrounded a large portion of the German Army following Lüttich's failure.
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The game's campaign will be split into two separate storylines, one focusing on the Allies, and the other on the Soviets. "We would like to show the other side of World War II," says designer Alexander Babin, "without the classic battles such as D-Day or Stalingrad, because at some point players started to feel like they have already seen everything." But according to developer Best Way, which features several members of the original development team, it won't be revisiting popular fronts and battles replicated ad nauseum by other World War II games.
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Men Of War II returns the series to its World War II roots. One thing that hasn't changed over the original Men Of War, which launched in the primordial mists of 2009, is the setting.
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